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Entangle Gesture revert commit with the corresponding Action commit #35487
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| // so that we commit them all together. | ||
| if (gesture.revertLane !== NoLane) { | ||
| const entangledLanes = gesture.revertLane | requestTransitionLane(null); | ||
| markRootEntangled(root, entangledLanes); |
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One thing that's a bit strange with this one is that the revert lane isn't actually scheduled at this point yet because it's not pending until we actually commit the gesture lane which is the one that leaves the work behind. Ideally this should probably be done somewhere in the commit phase instead.
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Comparing: 4028aaa...132c9bc Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: (No significant changes) |
…35486) Stacked on #35485. Before this PR, the `startGestureTransition` API would itself never commit its state. After the gesture releases it stops the animation in the next commit which just leaves the DOM tree in the original state. If there's an actual state change from the Action then that's committed as the new DOM tree. To avoid animating from the original state to the new state again, this is DOM without an animation. However, this means that you can't have the actual action committing be in a slightly different state and animate between the final gesture state and into the new action. Instead, we now actually keep the render tree around and commit it in the end. Basically we assume that if the Timeline was closer to the end then visually you're already there and we can commit into that state. Most of the time this will be at the actual end state when you release but if you have something else cancelling the gesture (e.g. `touchcancel`) it can still commit this state even though your gesture recognizer might not consider this an Action. I think this is ok and keeps it simple. When the gesture lane commits, it'll leave a Transition behind as work from the revert lanes on the Optimistic updates. This means that if you don't do anything in the Action this will cause another commit right after which reverts. This revert can animate the snap back. There's a few fixes needed in follow up PRs: - Fixed in #35487. ~To support unentangled Transitions we need to explicitly entangle the revert lane with the Action to avoid committing a revert followed by a forward instead of committing the forward entangled with the revert. This just works now since everything is entangled but won't work with #35392.~ - Fixed in #35510. ~This currently rerenders the gesture lane once before committing if it was already completed but blocked. We should be able to commit the already completed tree as is.~
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…35486) Stacked on #35485. Before this PR, the `startGestureTransition` API would itself never commit its state. After the gesture releases it stops the animation in the next commit which just leaves the DOM tree in the original state. If there's an actual state change from the Action then that's committed as the new DOM tree. To avoid animating from the original state to the new state again, this is DOM without an animation. However, this means that you can't have the actual action committing be in a slightly different state and animate between the final gesture state and into the new action. Instead, we now actually keep the render tree around and commit it in the end. Basically we assume that if the Timeline was closer to the end then visually you're already there and we can commit into that state. Most of the time this will be at the actual end state when you release but if you have something else cancelling the gesture (e.g. `touchcancel`) it can still commit this state even though your gesture recognizer might not consider this an Action. I think this is ok and keeps it simple. When the gesture lane commits, it'll leave a Transition behind as work from the revert lanes on the Optimistic updates. This means that if you don't do anything in the Action this will cause another commit right after which reverts. This revert can animate the snap back. There's a few fixes needed in follow up PRs: - Fixed in #35487. ~To support unentangled Transitions we need to explicitly entangle the revert lane with the Action to avoid committing a revert followed by a forward instead of committing the forward entangled with the revert. This just works now since everything is entangled but won't work with #35392.~ - Fixed in #35510. ~This currently rerenders the gesture lane once before committing if it was already completed but blocked. We should be able to commit the already completed tree as is.~ DiffTrain build for [4028aaa](4028aaa)
…35486) Stacked on #35485. Before this PR, the `startGestureTransition` API would itself never commit its state. After the gesture releases it stops the animation in the next commit which just leaves the DOM tree in the original state. If there's an actual state change from the Action then that's committed as the new DOM tree. To avoid animating from the original state to the new state again, this is DOM without an animation. However, this means that you can't have the actual action committing be in a slightly different state and animate between the final gesture state and into the new action. Instead, we now actually keep the render tree around and commit it in the end. Basically we assume that if the Timeline was closer to the end then visually you're already there and we can commit into that state. Most of the time this will be at the actual end state when you release but if you have something else cancelling the gesture (e.g. `touchcancel`) it can still commit this state even though your gesture recognizer might not consider this an Action. I think this is ok and keeps it simple. When the gesture lane commits, it'll leave a Transition behind as work from the revert lanes on the Optimistic updates. This means that if you don't do anything in the Action this will cause another commit right after which reverts. This revert can animate the snap back. There's a few fixes needed in follow up PRs: - Fixed in #35487. ~To support unentangled Transitions we need to explicitly entangle the revert lane with the Action to avoid committing a revert followed by a forward instead of committing the forward entangled with the revert. This just works now since everything is entangled but won't work with #35392.~ - Fixed in #35510. ~This currently rerenders the gesture lane once before committing if it was already completed but blocked. We should be able to commit the already completed tree as is.~ DiffTrain build for [4028aaa](4028aaa)
… a suspended commit (#35510) Stacked on #35487. This is slightly different because the first suspended commit is on blockers that prevent us from committing which still needs to be resolved first. If a gesture lane has to be rerendered while the gesture is happening then it reenters this state with a new tree. (Currently this doesn't happen for a ping I think which is not really how it usually works but better in this case.)
…35487) Stacked on #35486. When a Gesture commits, it leaves behind work on a Transition lane (`revertLane`). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture. This makes it resilient to unbatching in #35392. DiffTrain build for [35a81ce](35a81ce)
… a suspended commit (#35510) Stacked on #35487. This is slightly different because the first suspended commit is on blockers that prevent us from committing which still needs to be resolved first. If a gesture lane has to be rerendered while the gesture is happening then it reenters this state with a new tree. (Currently this doesn't happen for a ping I think which is not really how it usually works but better in this case.) DiffTrain build for [4cf9063](4cf9063)
Stacked on #35486.
When a Gesture commits, it leaves behind work on a Transition lane (
revertLane). This entangles that lane with whatever lane we're using in the event that cancels the Gesture. This ensures that the revert and the result of any resulting Action commits as one batch. Typically the Action would apply a new state that is similar or the same as the revert of the Gesture.This makes it resilient to unbatching in #35392.