⚠ This page is served via a proxy. Original site: https://github.com
This service does not collect credentials or authentication data.
Skip to content

Generators for blueprints like outposts in factorio, used by autotorio.com

Notifications You must be signed in to change notification settings

demipixel/factorio-generators

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

112 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Factorio Generators

Usage

require('./index') returns an object with the following keys as functions:

outpost(blueprintString, opt)

Generates an outpost given a blueprintString with 2 walls at the corner of the ore patch you want to cover. Options are:

  • minerSpace: 0-2, space between miners (default 1)
  • minerSize: 3-5, width/length of a miner (default 3)
  • miningDrillName: String, custom mining drill name (default electric_mining_drill)
  • undergroundBelts: Use underground belts in front of miners instead of regular belts
  • compact: No horizontal spacing between miners, place electric poles in between miners. Requires undergroundBelts to be true.
  • beltName: Name of type of belt in the format type or type_transport_belt (default '' which is yellow belt)
  • useStackInserters: Boolean, use stack inserters between the buffer chests and cargo wagon instead of fast inserters (default true)
  • botBased: Boolean, use passive provider and requester chests (default false)
  • requestItem: Item for requester chests to request if botBased (default iron_ore)
  • requestAmount: The amount of items each chest requests when bot based (default 4800)
  • roboports: Boolean, include roboports by tracks (default false)
  • balancer: Blueprint string for an NxN balancer if the script does not have any available (N being the # of cargo wagons) (no default)

Shared Options

  • trainSide: 0-3, side the train station should be on (default 1 right)
  • trainDirection: 0-3, side train station should enter from (Must be perpendicular to trainSide) (default 2 bottom)
  • module: Module name to fill up miners with, empty for none
  • includeRadar: Boolean, whether or not to include a radar (default true)
  • turretSpacing: 2-9, spacing between turrets on wall (default 8)
  • turrets: Boolean, whether turrets are enabled or not (default true)
  • laserTurrets: Boolean, use laser turrets instead of gun turrets (default true)
  • includeTrainStation: Boolean, whether or not to include a train station (default true)
  • locomotiveCount: 1+, number of locomotives before cargo wagons (default 2)
  • cargoWagonCount: 1+, number of cargo wagons on train (default 4)
  • exitRoute: true/false, whether or not there is a route past the train station for single-headed trains (default false)
  • walls: Whether or not to include walls (default true)
  • wallSpace: Space between wall and rest of the outpost (default 5)
  • wallThickness: Number of walls thick the outpost defenses are (default 1)
  • conrete: Name of concrete type (in vanilla either concrete or hazard_conrete) (default none)
  • borderConcrete: Type of concrete put on the wall and just inside the walls (default none)
  • trackConrete: Type of concrete put on the track and just surrounding the track (default none)
  • includeLights: Boolean, Let there be light! (Default: false)
  • name: Name of blueprint (%drills% is replaced with the # of drills in ore outposts and %pumpjacks% the number of pumpjacks in oil outposts)

oilOutpost(blueprintString, opt)

Shares options with the "shared" section from above

  • pumpjackName: String, Name of pumpjack entity (default: 'pumpjack')
  • tanks: Int, Number of tanks to use to store oil per cargo wagon (default: 2)

blueprintTool(blueprintString, opt)

Modifies a blueprint in different ways and returns a new blueprint string.

  • flipX: Boolean, flip along the X axis (default false)
  • flipY: Boolean, flip along the Y axis (default false)
  • landfillEntities: Boolean, place landfill under entities (default false)
  • The following are an array of objects with a key to for the entity name to convert to and from for an exact name or includes for any entity including the string
  • entityReplace: Array of objects to convert entity types in the form { from: 'name', to: 'name' } (default empty array)
  • recipeReplace: Array of objects to convert recipes in assembly machines in the form { from: 'name', to: 'name' } (default empty array)
  • modifiedOnly: Resulting blueprint only contains entities which have been modified by a replace.

About

Generators for blueprints like outposts in factorio, used by autotorio.com

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 14