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AbderrahimJami/LimitBreakProject

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🎮 LimitBreak Mentorship Program

Unreal Engine Horror Game Prototype

This is an ongoing Unreal Engine 5 horror game project I'm building as a portfolio piece. The focus is on solidifying game programming fundamentals, applying design patterns, and maintaining clean coding practices. It began as part of a mentorship program I joined last year.

This is a collaborative project made possible thanks to the supervision of Dmitry Galenko as part of the LimitBreak Mentorship program.


🧱 Project Focus

  • Game Programming Patterns: State machines, component-driven design, Event-Driven Gameplay, modular AI, OOP Principles.
  • Code Quality: Emphasis on readable, maintainable code with consistent standards.
  • Version Control using Git and Fork Feature branches are used to keep development organized and traceable.

🌿 Active Branches (at time of writing)

Branch Description
main 🚩 Default branch. Stable base for merging completed features.
core/Player-FSM Core state machine logic for player character behavior.
feature/animation-system Working on animation blueprint integration and system modularity.
feature/enemy/ai-behavior Implementing enemy decision-making and perception systems.
feature/enemy/base-setup Basic enemy actor structure, movement, and detection groundwork.
greyboxing/guest-house Level greyboxing for an early playable environment using the Prologue in Resident Evil 7 as a base(guest house area).
health Health component logic — shared between player and enemies.

⚠️ More branches may be added or cleaned up as the project evolves.


🛠️ Development Philosophy

  • Feature Isolation: All new functionality lives in its own branch until it's review-ready.
  • Clean Commits: Strive for atomic commits and informative messages.
  • Learning-Oriented: This is a hands-on space to test, break, and improve game systems.

📌 To-Do / Roadmap

  • Finish Greyboxing the Guest house level
  • Finish Integrating Interaction System in the Player character/Controller
  • Finalize Enemy behaviour
  • Place environmental puzzles to create gameplay flow
  • First Game Prototype review
  • TBD

🤝 Feedback & Contact

This project is part of a broader learning journey. If you have feedback, ideas, or just want to chat about game dev, feel free to open an issue or reach out.


Thanks for checking out the project! 🙌

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LimitBreak Project developed using Unreal Engine 5.3.2

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